AI Insights · Timothy · July 2022
Top 5 Basketball Games Performance in Saudi Arabia Q2 2022
Explore the performance of the top 5 basketball games on a unified platform in Saudi Arabia during Q2 2022, including trends in downloads, revenue, and active users.
In Q2 2022, the performance of the top 5 basketball games in Saudi Arabia on a unified platform showcased varied trends in downloads, revenue, and active users. Here’s a detailed look at how each game fared:
NBA 2K Mobile Basketball Game experienced fluctuations in weekly revenue, peaking at around $1.05K in early May. Weekly downloads saw a notable increase mid-quarter, reaching approximately 1.9K by late May. Active users exhibited a gradual rise, peaking at around 5.3K in late May before slightly declining to 4.8K by the end of June.
Basketball Arena - Sports Game displayed a downward trend in weekly revenue, starting from $805 and dropping to $395 by the end of June. Downloads showed a significant spike in early April, peaking at over 7.2K before stabilizing around 4.1K by the end of the quarter. Active users saw a similar pattern, starting from around 8.9K and reaching a high of over 20K in late April, then tapering off to approximately 14.3K by the end of June.
Basketball Stars™: Multiplayer had a relatively stable weekly revenue with minor fluctuations, peaking at $682 in late April. Weekly downloads showed significant growth, peaking at around 5.2K in early May before declining to around 2.5K by the end of June. Active users steadily increased from around 11.3K in late March to a peak of 17K in early May, maintaining a stable figure around 14K towards the end of the quarter.
Mini Basketball displayed a consistent decline in weekly revenue, starting from $513 and dropping to $181 by the end of June. Downloads followed a similar pattern, peaking at around 3.6K in early May and falling to approximately 914 by the end of the quarter. Active users showed a downward trend from around 5.8K in early April to about 2.3K by the end of June.
NBA LIVE Mobile Basketball had a relatively low weekly revenue, with minor peaks and troughs, peaking at $333 in late June. Downloads remained stable, fluctuating around 1.6K to 1.8K throughout the quarter. Active users saw a significant increase, starting from around 16.5K in late March and peaking at over 30K in late May, before slightly declining to around 29K by the end of June.
These insights provide a snapshot of the competitive landscape for basketball games in Saudi Arabia during Q2 2022. For more detailed analytics and trends, visit Sensor Tower.